King Stépan IV's pleasure dome at Kragoneidin, on the shores of Lake Polishov

Sunday, December 23, 2012

A trial flag and Mopping Up after the Battle of the Zileherhoum Marshes

I was fooling about with Adobe Illustrator and Photoshop, making some trial versions of national and regimental banners for the Syldavians.  I worked up a basic flag modeI and then added 3-D texture following the very useful instructions that the resourceful MS Foy kindly posted on his  blog  (Prometheus in Aspic).  Here is what I ended up with:

The flag is intended to be a Baroque military version of the national flag that figures in Hergé's Ottokar's Sceptre.  I'm not so terribly happy with it, but it is a start. Something weird happened to the pelican's beak. Perhaps he swallowed a big fish!


1684  Mopping up after the Battle of the Zileherhoum Marshes

The end of the Battle of the Zileherhoum Marshes was marked by the collapse and rout of the Bordurian infantry battleline.  Two ortas of Bordurian provincial infantry and the Arnaut light infantry that had been repulsed by the Syldavian infantry broke and streamed away in complete disorder afterbeing panicked by the approach of the Syldavian horse. Things went better for the Janissaries after their bloody reverse on the Syldavian left.  They rallied and marched off the field with sullen defiance.  They even paused to level muskets at the Syldavian horse, daring them to come on (they thought better of it).  On the Syldavian right, Hassan Muhtar and a group of his officers gained some degree of control of the final two ortas and managed to steer them off the field in semi-coherent masses, in the direction of the Bordurian Rear Guard, the leading elements of which had by then come into view across the battlefield.  Briefly left to their own ends, the Syldavian cavalry created havoc in the rear of the routing ortas and took many prisoners.

King Ivan judged that his infantry too exhausted and disorganised to pursue the Bordurians.  He had seen the arrival of the Bordurian rear guard and for once he decided to be cautious; he recalled his cavalry as they were the only remaining units with which he could defend his army.  As the fading light hid the last of the departing Bordurians, the Syldavians set about massing up the wounded and the prisoners taken after the battle, and they improvised defenses for their camp.  The men cobbled together makeshift shelters for the wounded and dying (and there were distressingly many of them) and they scoured the ammunition pouches of the fallen for powder.  Finally, they sent out patrols to round up the stragglers who continued to arrive in trickles along the road. 

Aside from maintaining a sporadic long-range skirmisher fire toward the Syldavian camp just to keep the enemy on edge, the Bordurians avoided further battle as scrupulously as their enemies.  Their primary force was shattered; Hassan Muhtar’s own ortas were for the most part horribly depleted and demoralised.  Rather than committing his reserves to a new attack in the twilight, Hassan Muhtar used them to catch up his dispersed men and to deter a counter attack as he desperately worked to restore order into the night. Before dawn the next morning, the Bordurians quietly began their march back toward Klow. Hassan Muhtar knew that he would soon be able to face King Ivan there once again.  At Klow he would be able to unify his entire force and field both fresh cavalry units and all his guns, altogether a more promising prospect. 

King Ivan allowed his men to rest throughout the following day while cavalry patrols brought in the rest of his straggling men and fragmentary baggage train.  He and his officers interrogated as best they could their prisoners.  Many of the Bordurian provincial troops turned out to be conscripts from the Syldavian provinces under Bordurian rule (Zympathia,and Poliahov). The Syldavian dialect was their mother tongue and many of them avowed an ancient nostalgia for the Syldavian crown.  King Ivan noted the poverty of the conscripts and immediately saw an opportunity there not to be missed.  He promised these men travel passes back to their homes they remained on parole the rest of the war and then he offered grants to new plots of land as well as a bounty in silver if they entered his army as volunteers.  Between the fear of being declared deserters by the Bordurian authorities and the promise of pay (little of which was to be expected of the Bordurian governor) Ivan’s proposal was received by measured enthusiasm by the conscripts. The Syldavian officers, flags and musicians of Ivan’s tattered little army were brought forth to parade the recruits before the weary Syldavian private soldiers who, sceptical of the men who had so recently been in the ranks of the enemy, nevertheless managed to finish the parade with a hoarse and lusty cheer. 

King Ivan brushed at his moustaches with his gloved hand (rather weedy moustaches as he was then still a rather young man) as he surveyed the parade scene with a roguish glint in his eye.  “Ah, very good.  All this turned out well, didn’t it, Lorenz” he said to Col. Lorenz von Steyn, his lead adjutant.    Ja, Sire”, replied the old solider, an émigré officer who came to the Syldavian army after years in the Habsburg service, and with the King of the Danes before that.  “This day could have been a disaster, ja, that is the truth.  To have this victory and the men for a new battalion of musketeers from the enemy himself, well, it is a feat worthy of that grand old Ottokar himself, by St. Vladimir!” he said with a chortle.

I worked out losses for both sides resulting from the battle and from the Bordurian rout, using some simple dice rules.  Here is a summary:

Bordurian Army Roster    Pre/Post Battle

Initial Strength (figures)
Battle losses
Rout losses (casualties/prisoners)
Final Strength
Orta 1
Orta 2
Reg. Prov, Infantry
Orta 3
Reg. Prov, Infantry
Orta 4
Conscript. Prov. Inf.
Orta  5
Conscript. Prov. Inf.
Light Inf.
Sipahi 1


Sipahi 2


Wallachian Horse


Light Cav.


Field gun



No batt;e casualties are immediately recouped as the Bordurians routed from the field and then retreated 

Rear Guard (unengaged)

Orta 1 (Conscript Prov. Infantry 36 figs)
Orta 2 (Conscript Prov. Infantry 36 figs)
Arnauts (Provincial Levy Light infantry 24 figs)
Bordurian Sipahi (12 figures)
Bordurian Light Cavalry (12 figures)
Light Field gun

Initial Strength (figures)
Battle losses /stragglers returned/battle casualties returned
Final Strength
Btn 1
Btn 2
Btn 3
Conscript Musketeer
Btn 4
Irregular Skirmish Infantry.
Dragoon 1
Dragoon 2
Field gun



Sunday, December 2, 2012

Campaign maps for the Battle of the Zilherhoum Marshes

Hassan Muhtar Pasha's opening moves included raids on all the bridges permitting the resupply of King Ivan's base of operations at Klow.  Red arrows indicate Bordurian movements, black arrows show Syldavian moves.  In order of occurrence, these include A) a raid on  Nie Zileheroum followed by blowing up the bridge over the Wladir River to Klow; B) a raid on Ottokardin, site of another bridge over the Wladir, giving access from the east.  Ivan hastily marched his men to repulse that attack fearing the destruction of the bridge, which he wished to preserve for his own planned offensive; C) Finally, the Bordurian garrison of Zympathia seized the town of Orehovo, and cut off access to Klow from the west.  King Ivan was understandably desperate at this point to recover control of his lines of communication, especially those to the west. 

While preparing my last post I realised that with the slow pace of progress around here, I needed to go back and check my own map in order figure out where things ought to lie after last week’s battle and how they ought to progress.  If I needed a refresher, I can only imagine that the Interested Reader had to do some studying as well.  So, I am going posting here a couple of maps that should illustrate the flow of events across Syldavia’s obscure landscape.  Above is a map showing movements of the start of the spring campaign, namely the Bordurian raids on bridgeheads controlling access to King Ivan's winter base at Klow.  The map below shows King Ivan's movements in response to  these raids leading, finally, to the encounter in the Zileheroum Marshes.  

King Ivan's responses to the Bordurian raids.  After throwing the Bordurians out of Ottokardin, King Ivan learned learn he must hasten to do the same at Orehovo (D) to regain control over the the Djordjevaro-Klow road.  The Bordurian force withdrew to the west, enticing Ivan to pursue, hoping to entrap and destroy the majority of the troops defending Zympathia, which he planned to attack later in the spring.  He in fact had fallen into a trap, he could not catch the fleet Bordurians and moved out of contact with Klow, a situation compounded by late spring snows which choke the roads.  Free from interference, Hassan Muhtar united his forces in front of Klow (E) and began to bombard the city's fortifications in preparation for an assault.   Belatedly receiving news of the situation at Klow, King Ivan finally understoond his situation (F) and turned his army around, marching back to Orehovo (G).  He was harassed all the way by the Bordurians and had to detach infantry, guns and his light cavalry to garrison Orehovo.  Ivan pressed on, force-marhcing his men day and night through melting snow and mud toward Klow.  Having become fatigued and now heavily disorganized, Ivan encountered a Bordurian outpost in the Zileheroum Marshes, (H).  The Bordurians were repulsed during the resulting skirmish but raised the alarm with the Bordurian headquarters.  Ivan made camp there to reform and rest his men before forcing an encounter at Klow.  Hassan Muhtar sought to take advantage of Ivan's vulnerable situation  and sub-devided his army to attack the Syldavians in the Marshes while continuing siege of Klow. This battle, though bloody for all concerned,  went badly the Bordurians. They were defeated soundly and retreated to Klow to conserve their advantage of mass of force for a final encounter. Now left in peace, Ivan continued to reorganize his  men in preparation for an attempt to relieve Klow.  

Friday, November 23, 2012

Battle of Zileheroum Marshes AAR!

Hi all!  These are very busy times at work and at home with little time spent around here, as one can readily see.  My energy hasn't really been in short supply but given a chance to paint, read, catch up on work or get some sleep in the short periods of time I do have to myself after the family is all a-bed, I haven't often found the wherewithall to string more words together on the computer.  You know how that goes.  Anyway, in a spasm of productivity, I did steal the time to continue to discover the shadowy (shady?) History of Syldavia with the 1684 campaign post the other day.   I hit the wall however trying to figure out how the battle would work out when I was saved by a good idea.  Aha! Why not play the battle out in a game and then write an AAR?!  Whoa,  hold on there Jim, you say!  Play out an actual wargame? Sit yourself down and have a drink!  Quite out of character for this blog, I realize...  

I did indeed play out the scenario in a fast game, using figures and materials I had ready it hand rather than dig out treasures stashed in here and there in the basement.  I used the figures I have been collecting and painting for my 18th century Syldavia-Borduria project, which comprise a mash up of 18mm Eureka SYW, AB 18mm figures, and Legio Heroica 15mm 17th century Ottomans. As I keep promising, I will soon introduce these units to you formally.  Most of these are not completely based (sigh)... To this I added some  Old Glory 15mm Cossacks posing as Balkan sipahi cavalry and a couple of units of Venexia 15mm Renaissance I picked up from PhD Leadhead some time back - my compliments to you Mr Travlos, they did you proud!  Obviously over the top with madness or tipple,  I scribbled down a simple and rather imperfect set of rules intending to allow some rugby-like scrums in a small and relatively fast battle and then set up the table.  Without further ado, here is the report.

The Scenario: An encounter on the the Djordjevaro-Klow road, in the Zelheroum Marches about a dozen or so miles west of Klow, during a snowy spring.    Played solo on the kitchen table accompanied by a bottle of St. Ambroise Oatmeal Stout, chased by a soft pillow and sugarplum dreams.   

King Ivan was in a stationary, defensive position resting while he regrouped his forces before moving to relieve Klow. His force included two understrength regular musketeer battalions, one understrength conscript musketeer battalion, one experienced Irregular battalion, four squadrons of the Dragoon Regiment and two squadrons of the King's kürassiers  (1 cav. unit = 2 sqns) and one battery.  In order to ensure a decent game if the Syldavians fell apart as I thought they might, I added two militia infantry battalions in reserve which are not in my "official" oob, planning to ignore them if they are not needed.  To gain a little time by to distracting and delaying the Bordurians, King Ivan sent out skirmishers to engage in noisy sniping and to light smokey fires here and there in the woods. Their job was to survive with King Ivan and at least half their army units, until night falls.

The Zileheroum Marshes battleground with King Ivan's Syldavians in the foreground, the west side of the table.

Hassan Muhtar Pasha and a strong detachment of his army marched hastily west in search of King Ivan only to learn that he had slipped into the Zilheroum marshes, a region offering good cover and difficult movement.  His forces were in fact divided with an advance guard and a rear guard off table a little to the northeast.  Hassan Muhtar commanded the army and advance guard while his subordinate, the Sanjak Azem Satter, lead the rear guard.  Hassan Muhtar moved quite cautiously in the marshes especially once his patrols encountered Syldavian skirmishers and decoys.  The Pasha finally determined the location of Ivan's camp and arrayed his men to exploit the awkward approaches to his enemy's position.  Hassan Muhtar then became somewhat hasty; the hour was fairly late and he wished to come to blows before Ivan could escape in the dark or gather up more stragglers.  The Bordurian mission was to destroy over half the Syldavian side before nightfall, capture or kill King Ivan if possible, and to keep half of their own infantry units alive for the siege on Klow.  Their cavalry was somewhat expendable in this scenario as they are of not primary importance in the ultimate goal of the campaign, retaking Klow.

Battlefield terrain : long low ridge at right, firm ground along the width of the table in the centre and foreground, two substantial patches of marshy ground in the background, patches of open woods in background and in the Bordurian right centre.

The Bordurians entered the field from the east side, moving into a large stretch of open, low and dry ground extending from their centre  to their right (north).  Marshy ground and open woods dominated their south flank and rear.  The marsh is passable to man and horse but at a penalty.   

The Bordurian horse (2 sipahis, 1 light cavalry and 1 Wallachian elite horse) was entirely on the north flank, with the four infantry ortas, one Janissary orta and a battery in the centre-north.  A very large unit of Arnaut skirmishers is placed in the boggy woods to the south. The Bordurian rear guard does not enter this battle but will figure in what follows later one.

The Syldavians were arrayed along a long low ridge running across their centre and left.  The terrain pieces I used look like abrupt, high hills but they are considered to be low in this game.  Their cavalry was on their left (north) flank opposite that of the Bordurians, which was the only place really appropriate for cavalry on this field.

A poorly focussed image of the Bordurians at the start of battle; four ortas of mediocre to reliable provincial infantry in the centre, one Janissary orta (weakened from their recenr assault on Klow) on the right of the line, horse on the right flank (1 Sipahi, 1 light cavalry in the front rank, 1 sipahi and 1 Wallachian veteran cavalry in the rear),  Arnauts in skirmish order on the left flank.    

The Syldavian left, with a weak battalion of conscript grade infantry and a battery on the ridge and all of the cavalry (2 dragoons, 1 kurassier) on the flank. 
The Syldavian centre, with two units of regular musketeers acting as the keystone of the line.  These are the only period- appropriate figures on the table for the Syldavian side and are Venexia figures  hired from  Mr. Phd Leadhead (ignore the flags, out of place in this game!).   
The Syldavian left flank : a battalion of irregulars (Syldavian mountain clansmen) holding a prepared defensive position in wooded, boggy and broken ground  (sorry, didn't have anything convincing on hand to indicate a barricade).  True and tough irregulars but they are best used for skirmishing and raids.

The Early Game ( Moves 1 to 4)

With the Syldavians on defensive orders, the Bordurians did almost all the movement in the early going.  The Arnauts on the south edge of the battlefield moved straight ahead quickly, into the wooded marshes and then onwards toward the Syldavian irregulars.  Their orders were to engage and overwhelm the irregulars with superior numbers and then enfilade the Syldavian line.  On the Bordurian right, the horse's orders were to engage and eliminate the Syldavian cavalry before the infantry attacked.  Their superior numbers would allow multiple conjoint attacks on a single enemy unit.  Once even a single such unit was destroyed, the Bordurians would be in a position to destroy the rest with 2 on 1 attacks and dominate the centre of the battlefield.  In the centre, the four infantry ortas were to advance to engage the Syldavian centre, maneuvering to bring their superior numbers of units to bear on the Syldavian musketeer battalions in the centre and pitting the Janissaries against a weaker unit.  The Bordurians would have advantages in all three engagements, in terms of numbers of men, numbers of units or in terms of unit morale.

The Bordurians advance.  Their Arnauts enter the boggy woods, the ortas in the centre are beginning to bunch up while attempting to avoid wet ground 

The Arnauts came under fire as soon as they entered into musketry range of the Syldavian irregulars.  The Arnauts had some difficulty hitting the irregulars effectively as the latter were in prepared positions.  The irregulars' musketry was quite effective however and they scored over twice as many hits as they received; the Arnauts took substantial casualties before they could close.  In the centre, the Bordurian infantry advance continued without serious problem, though some minor maneuvering of lines was necessary to all units into line, given the somewhat crowded field and desirability of avoiding wet ground.  Only the Janissaries suffered a little from long distance cannon fire.

The cavalry on the Bordurian right advanced briskly in hopes of defeating the Syldavian horse before the infantry battle started.  Their advance was hindered by the presence of the Janissaries and, unfortunately, the edge of the table.  I didn't really pay attention to that problem at set up and as a result the Bordurians, poor dears, did not have the space to fully deploy and exploit their numerical advantage.  

At a critical juncture while the cavalry forces converged, the Syldavians gained the initiative and used it to hem the Bordurians in with a somewhat risky charge involving all of their units, gaining three one on one skirmishes but leaving no reserves.  The gamble paid off, a dragoon unit on the Syldavian left flank routed the Bordurian light cavalry outright, while the Syldavian kurassiers defeated the Bordurian sipahis in front of them.  In a break through, the kurassiers then charged on into the Wallachian horse and a general melée ensued.  Soon after, a sipahi unit rallied and came to the Wallachian's aid and the two Syldavian dragoons also moved up to join in.  The Syldavian horse were again victorious, all the Bordurian horse were by now battered and in full retreat back to their  starting area.   The outnumbered Syldavian horse was still in excellent shape and for the moment was master of the northern flank of the battlefield. 

The Bordurian cavalry moves up along the north flank of the Janissaries, heading for the outnumbered enemy cavalry.  The Wallachians (in green) hang around in behind, awaiting an opportunity to gain an advantage on the flank of the Syldavian cavalry or to swoop in on a pinned or damaged enemy unit.  

The Syldavian cavalry maneuver forward and around the edge of the ridge to present as wide a front as possible  

The cavalry battle is joined (left foreground), viewed from the Syldavian left.  The Syldavians gained the initiative and attacked the impetuous Bordurians who came a little too far forward the previous turn.  The Syldavians gain one-on-one battles as the Wallachians are stuck in behind and cannot get a clear path to join in.  The Syldavian battery begins to take effect  on the Janissaries while the Bordurian guns have had little effect as yet.

The Syldavian charge goes well for them;  the Bordurian light cavalry and a unit of sipahis are defeated with significant losses while the units of the centre continue to melee.  The Wallachians charge in on the celebrating kurassiers and they become locked in combat.  

The Bordurian infantry (at right) attack is now coming to bear in the centre,  with the Arnauts at the end of their  charge in the foreground.  The Arnauts suffered serious losses as soon as they came into range of the Irregulars.  They failed an early morale check and were halted, losing more men.  They finally rallied  and charged the Irregulars but were mauled once again by a final volley.  The survivors fought the Syldavians evenly despite their defensive advantage but were pretty much wiped out and promptly ran with the Irregulars in hot pursuit.  A game effort by them in the end but without any appreciable effect.  In the background, the Bordurian infantry exchange volleys with the Syldavian infantry.  They too get their nose bloodied at first having done little to the Syldavian side.  
Mid-Game (Turns 4 to 7)

By turn five, the Bordurian Arnauts on the south edge of the battlefield had crossed the worst of the wooded marsh and exchanged a volley with the Syldavian Irregulars. They had somewhat more success this time, scoring a few hits, but paid dearly for it once again when they suffered a halt due to a failed check.  They finally were able to charge the Irregulars' makeshift barricade and fought them evenly in a bloody melee.  Nevertheless, with the casualties they had already taken, the Arnauts had to pass a morale check (and they were not an terribly reliable unit), which they failed.  They recoiled and routed as the Irregulars counter-attacked.    

In the centre, the Bordurian infantry attack was now properly organised and about to encounter the Syldavians.  Two ortas headed for each of the two Syldavian regular musketeers while the Janissaries targeted the battalion of conscript class infantry at the north end of the Syldavian line.  All the Bordurian infantry were in good shape and the attack looked to be a very serious threat to the numerically inferior Syldavians.  Nevertheless, volleys of Syldavian musketry took a great toll on most of these ortas as they closed in; three of the five were bloodied and two were quite badly shot up when their charge brought them into hand to hand combat.  King Ivan's unstinting drill and training paid off in spades here. With the infantry in contact, the battle started to turn in favour of the Bordurians as their big ortas, fearsome and durable, ground away terribly at their opponents in hand to hand combat.  The Syldavian battalions were very quickly evaporating.  In one to two turns of melee, all three Syldavian musketeer battalions had to pass morale checks.  They held and had not yet been pushed back but clearly would break soon if circumstances didn't change.   

Just before coming to blows, the Bordurian infantry takes serious casualties from disciplined and effective Syldavian musketry across the entire battle line.  The Bordurian right centre is crippled by musketry and cannon fire, while the Janissaries on the right trade off with the militia unit before them.  The Janissaries are now in a fragile state.  Nevertheless, the Bordurians make a series of fearsome charges and still have a considerable numerical advantage.  The ranks of the Syldavian musketeers thin very rapidly. 

Late Game (turn 8-12)

The cavalry battle on the north flank abated temporarily while the Bordurians attempted to rally their routed units and while the two Syldavian dragoons units rested and reorganised themselves.  The kurassiers took the opportunity to overrun the Bordurian battery which, unfortunately for them, was nearby and now completely exposed.  Then, the kurassiers also reformed while watching to see what the Bordurian cavarly would do, rally or flee the table.  The Syldavians' orders were to hold off, if not defeat, the enemy cavalry and as such they had to ignore the Bordurian infantry (now well behind them) while the enemy cavalry was still on the field or until they had new orders.

In any case, the Bordurian cavalry units all rallied after some good rolling and the bugles called out once again.  One by one the cavalry from both sides were fed into a new melee.  First, a Syldavian dragoon regiment charged into a heavily damaged sipahi unit and broke it immediately.  It was, in turn, counter charged by the second sipahi unit and the Bordurian light cavalry.  The second Syldavian dragoon unit charged into the light cavalry, routing them in time to save their mates.  Finally, the Syldavian kurassiers charged once again into the bruised Wallachians and this time hurt them badly, forcing them to rout off the field.  At this point the Bordurian cavalry "brigade" failed a morale check (too many casualties to bring enough units back) and the survivors fled the field.  The Syldavian cavalry rested a turn to recover and then began to move back towards their lines, from which, finally, a messenger bearing new orders galloped.

The infantry battle in the centre was now entering its desperate climax.  The Bordurian infantry, especially two units, was beginning to fade, having suffered terribly from musket fire.  Nevertheless, they were decimating  the Syldavians hand to hand combat.  Both sides nearing exhaustion, both army commanders were present in the heat of the action to hold their men, body and spirit, in the fight.  One orta in bad shape broke after a final round of combat while the others thinned but held on.   The Janissaries and the Syldavian conscript musketeers were at the end of their rope and it proved to be the Janissaries who crumbled first.  It was a bit of a shock for all concerned to see the Janissaries overcome by second class infantry but this should not have been a surprise considering the Janissaries were alone on the north flank and had started the battle in a weakened state and had received notable hits from both musket and cannon fire  before charging.

Nearly all the infantry of the centre were approaching 50% casualties at this point and both sides looked t be in dire straits, the Syldavians especially.  The southernmost Syldavian battalion was saved by King Ivan himslef, as the morale bonus recieved from having him attached saved a morale roll for them.  They were saved once again by the timely appearance of the Syldavian irregulars who, emerging from the swamp, charged the stronger Bordurian orta facing King Ivan in the flank.  Their charge was enough to cause that unit to break and run.  The rest of the Syldavian line fought grimly with their adversaries who were in turn saved from a rout by the presence of Hassan Muhtar.  This desperate and bloody affair was finally settled when the Syldavian horse finally arrived behind the Bordurian ortas - their position was untenable and so they fled off the table.  The Syldavians did not pursue given the state of their infantry and because the Bordurian reserves were just off table and judged to be too strong to confront in a poorly controlled pursuit.  The Syldavians survive and are declared victors in this first encounter.

The defeated Bordurian cavalry rallies on their side of the table.  After overrunning the Bordurian battery, the Syldavians continue with their orders and pursue,  looking for a knock-out blow.  A new and fierce cavalry battle develops with Syldavian dragoons and kurassiers joining in late with reaction charges
The critical moment of the fight : the Bordurian and Syldavian infantry are locked in combat while both King Ivan and Hassan Muhtar Pasha have attached themselves to critical units.  Note the two ortas attacking the musketeers at the left; fortunately for them, the Syldavian Irregulars have smartly rushed in to attack one orta in the rear.  Their victory on the right flank now proves to be very important!
One Bordurian provincial infantry orta in the centre routs while another is bravely hanging on.  The Janissaries too are about to collapse.  Nevertheless, the Bordurian infantry all pass their morale checks!  The Syldavians are now also just hanging on due to lucky morale checks and the personal intervention of King Ivan.  A couple of more casualties however and both the centre and left will likely collapse... the next turn will settle their fate.

The Syldavian centre and left holds, just barely, while the Janissaries finally break and run.  The Syldavian right now has gained the upper hand due to the Irregulars' attack.  By now, the Syldavian horse have finally eliminated the Bordurian cavalry and have turned back toard the battle.   

The climax is over.  The remaining Bordurian ortas have hung on for one more turn (one unit at about 33% strength is held on the field by the presence of Hassan Muhtar Pasha and only barely so) while the Syldavian battalions are all at  50%.  Both leaders are in immediate peril as the units to which they are attached are both overmatched.  The Syldavian cavalry, still in relatively good shape, finally shows up in the Bordurian's rear.  The game is over for Hassan Muhtar, the Bordurians retreat without pursuit so we all can go to bed.    

Postscript to a "Near Run Thing"

I'll change my sketched out rules or use "real" ones for the next game.  I was surprised by the Syldavian victory as, on paper, I thought that they were at a real disadvantage.  This seemed really apparent when the Bordurian infantry attack was about to contact the Syldavians, with 2 on 1 attacks or superior upon inferior units across the line.   It was very close however and everything that had to happen for them to win, did happen.  But, if I played the scenario out again right now, I'd still bet on the Bordurian infantry!  There was some fortunate dice rolling early on for the Syldavians and they did not fail a morale check (although without King Ivan attached they would have and with one more turn they most certainly would have lost units).  The Syldavian musketry dice were particularly hot at just the right time and in fact won the game for them, just as Ivan's strategy anticipated! The Bordurian dice evened out in the end but they were pretty well bloodied by then.  The Bordurian artillery was almost entirely without effect, though the Syldavians only had hits on a couple of occasions themselves. 

Perhaps the biggest surprise was the victory of the Syldavian cavalry which won the day with only minor casualties themselves.  Perhaps I gave the Syldavians too many cavalry units with good morale for this scenario or one too many units.  I certainly did crowd the Bordurian cavalry too much, they never did get a chance to deploy as they should and I didn't handle them with much dexterity.  Also, I deliberately set up the terrain to challenge the Bordurian attack. Perhaps I exaggerated.  

Battle honours have to go the Syldavian irregular infantry for their unaided victory over superior forces on the south flank and the Syldavian cavalry as a whole who had a glorious day.  In particular, the Kurassiers must be named, having routed two cavalry units and overrun a battery.  Not a bad day either for the conscript infantry, having beaten (just) the Janissaries and for still having a few survivors to tell about it.  Finally, the third Bordurian orta was tenacious and hung on for multiple turns with less than 50% casualties, fleeing only when they had horses breathing down their necks.  Battle dishonours go to the Bordurian Janissaries, their Arnauts (shame!) and their artillery who apparently might achieve more without their guns.  However, no doubt the next game will have a different result (so says Hassan Muhtar Pasha, reflecting on  Kara Mustafa's fate...). 

All in all, a fun evening was had chez moi, and this game sets up the next episode very nicely.  I hope you found this report entertaining.